Post by A Bloodred Moon on Mar 7, 2020 6:36:36 GMT
In raiding, we use several terms which may not be familiar to first time players. Here is a list of all of them:
- Clean/dirty puppets: Puppets are nations created for the purpose of either raiding or defending. There are two groups: "dirty" puppets are puppets easily identified as raider puppets, either because of the name, flag or because they have been used in prior raids. "Clean" puppets are puppets that look like innocent new nations, to avoid being spotted by defenders. You can have as many puppets as you want, but you can only have one in the World Assembly at any given time. What we do is, if our puppets updated but we did not hit the target, is switch: resign on that puppet and join the WA on another. Usually you apply to join on the second puppet before the raid to make switching as quick as possible.
- Defenders: Defenders are people who attempt to stop raids. They believe it is wrong what we do or just have fun playing the other side and will attempt to stop us from raiding. They do this by attempting to spot our stealth puppets, chase after us at update, or attempt to take the region from us (called liberating) once we already control the region.
- Delegate: A Delegate is the representative of the World Assembly, elected by other World Assembly members within the region. Normally it only has control over World Assembly matters, but in Founderless regions, they have the authority of a founder.
- Feeders/Sinkers/GCRs: Game Created Regions, or GCRs for short, is a group of 9 large regions. This is then divided into two different groups, the Feeders (the Pacifics) and the Sinkers (Osiris, Lazarus, Balder, The Rejected Realms). The Feeders are the spawning ground for new nation created, the Sinkers are for old nations returning. An exception is The Rejected Realms, which is where nations go that have been ejected from their own region.
- Founders: A founder is the original creator of a region. Usually they have complete control over their region, but in some regions this founder was deleted, either for inactivity (called "Ceasing to Exist" or CTE for short) or, less commonly, rulebreaking. Either way, this means the Delegate now has the authority the founder had. Founders that have Ceased to Exist can be revived, deleted ones can't.
- Influence: Influence is a system used to prevent invading forces from passwording and banjecting natives. Influence is consumed by passwording a region or ejecting/banning nations from a region.
- (Instant) Jump Points: Jump Points are regions that are set to update at the end of an update. This makes them perfect for launching invasions, as a nation can only update once an update. Instant Jump Points are regions created during the update, and they will not update at all for that entire update.
- Piling: After we have hit a target, we will need reinforcements, as often defenders will have spotted the invasion and would be preparing for a liberation already. To prevent us from losing the region, we need people to pile: move a dirty puppet to the region, join the World Assembly on it, and endorse our delegate and often our Regional Officers.
- Point: A point (or lead) is the nation we all endorse to become World Assembly Delegate. After a hit, a point will then have to fight off liberations until he can appoint a Regional Officer that can do that for him, as well as fly our flag over the region, change it's World Factbook Entry, and mark the region as ours.
- Security Council: The Security Council is part of the World Assembly. It can do three things: Commend a nation for doing good things (usually defending and/or region building), condemn a nation for doing bad things (usually raiding or couping), and liberate regions. This last one is important: if a liberation is passed, that region can no longer be passworded by it's Delegate or Regional Officers. If an occupying force is planning to lock down a region permanently, a liberation will stop that from happening. These are different from the liberations done by defenders, as all of the World Assembly can vote on liberation proposals.
- Trigger: At update, you need to know when to move in. You don't want to move too early, because defenders will spot and come after you, but you also don't want to move too late, otherwise you miss the target. A trigger is someone who knows when a target updates. They will call the GO at the right time. When you see the GO command, you move in immediately and as fast as possible. A trigger is usually in charge of a raid and you listen to them at all times during a raid.
- Update: Updates are the times when endorsements are counted, which determine who becomes delegate, and when influence is calculated and updated. The update works in an update order, in which all regions update one by one.